Colony Foundation Protocol
Follow these steps strictly to ensure a stable economy.
Setup Phase
Architectural Database
Comprehensive list of available structures.
😊 Colony Happiness Simulator
Happiness affects leveling speed and spawn rates. Use sliders to simulate conditions.
Residence Level (0 = Homeless)
Restaurant Inventory Variety
Deaths severely impact global happiness.
Skills & Stats
Citizens spawn with random stats. Match jobs to stats for efficiency.
Strength
Miner, Soldier, Builder (Carry Cap).
Athletics
Courier (Speed), Farmer, Fisherman.
Dexterity
Ranger, Forester, Crafters.
Intelligence
Researcher, Healer, Student, Enchanter.
✨ Citizen Lore Generator
Create a unique backstory for your citizens to make your colony feel alive. Powered by Gemini.
University Technology Trees
Accurate research paths for 1.20.1. Columns correspond to required University Levels (1-5).
🏥 Disease Control Center
Cause: Rain/Cold.
Cure: Carrots / Potatoes
Cause: Contagious.
Cure: Glistering Melon
Cause: Random / Severe.
Cure: Golden Apple (Req. Hospital Lv2)
✨ AI Colony Advisor
Stuck on a build? Need resource estimates? Ask your AI Architect. Powered by Gemini.
Server Command Reference
Essential commands for managing your colony.
| Command | Function | Usage Note |
|---|---|---|
| /mc home | Teleport Home | Warps you to your Town Hall block. |
| /mc colony info | Status Report | Check happiness, ID, and population. |
| /mc citizens list | Citizen Locator | Shows coordinates of all citizens. |
| /mc colony requestsystem | Reset Requests | Use if builders stop asking for items. |
| /mc kill | Kill Citizen | Resets a stuck citizen (they will respawn). |