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<rss version="2.0"><channel><title>News</title><link>https://playaethro.online/news/</link><description>News from around Aethro.</description><language>en</language><item><title>Shadows of Aethro Update &#x2014; May 3rd, 2026</title><link>https://playaethro.online/news/16_shadows-of-aethro/shadows-of-aethro-update-may-3rd-2026-r89/</link><description><![CDATA[
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<p>Nothing too wild this time around, adventurers — just a nice round of mod updates to keep Shadows of Aethro running smoother, cleaner, and slightly more dangerous in all the right places.</p><p></p><p>This update focuses mostly on fixes, stability improvements, and a few quality-of-life tweaks for mods we already use. No brand-new mods are being added with this one, so your backpacks are safe from surprise chaos today.</p><hr><p><strong>What’s Changing?</strong></p><p></p><p><strong><em>Dungeons and Villages: Deeper and Darker</em></strong><br>The mobs from Deeper and Darker have gotten stronger, so be a little more careful when wandering into the dark. The darkness has apparently been hitting the gym.</p><p></p><p><strong><em>BetterEnd</em></strong><br>BetterEnd received fixes for the End Stone Smelter along with several general bug fixes. The End should be a bit less grumpy now.</p><p></p><p><strong><em>BetterNether</em></strong><br>BetterNether received fixes related to its resources, helping keep the Nether experience a little smoother while still remaining entirely rude and on fire.</p><p></p><p><strong><em>WorldWeaver</em></strong><br>WorldWeaver received additional fixes for world generation, which should help improve how things generate as players continue exploring.</p><p></p><p><strong><em>FieldGuide</em></strong><br>FieldGuide was updated to help fix crashing issues. Less crashing is always the best kind of update.</p><p></p><p><strong><em>Lootr</em></strong><br>Lootr received some minor bug fixes. Nothing flashy, just a little cleanup behind the treasure chests.</p><p></p><p><strong><em>Sign Plates</em></strong><br>Sign Plates now supports tinting sign plates with dyes and making them glow with glow ink sacs. Time to make your signs dramatically prettier than they probably need to be.</p><p></p><p><strong>Release Timing</strong></p><p>This update is planned to release <strong>tomorrow, May 3rd, 2026</strong>.</p><p></p><p>As always, thank you for playing Shadows of Aethro and helping us keep the world moving forward. Keep your gear repaired, watch your step in the deep places, and maybe do not pick a fight with anything that looks newly buffed.</p>]]></description><guid isPermaLink="false">89</guid><pubDate>Sat, 02 May 2026 18:29:01 +0000</pubDate></item><item><title>&#x1F392; Shadows of Aethro: Cobblemon Shop Update</title><link>https://playaethro.online/news/16_shadows-of-aethro/%F0%9F%8E%92-shadows-of-aethro-cobblemon-shop-update-r88/</link><description><![CDATA[
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<p>We have made a new update to the Cobblemon shop vendor in Shadows of Aethro!</p><p><br>This update focuses on two main areas: adding Type Gems to the shop and cleaning up Poké Ball pricing so prices better reflect usefulness, rarity, and power.</p><p>━━━━━━━━━━━━━━━━━━━━</p><p><span class="ipsEmoji" title="">💎</span> New Items: Type Gems</p><p></p><p>All Cobblemon Type Gems have now been added to the shop.</p><p>Type Gems are rare battle items that boost a matching move type, so they are being priced as premium items rather than cheap everyday supplies.</p><p></p><p>New Type Gems added:</p><p>• Normal Gem<br>• Fire Gem<br>• Water Gem<br>• Electric Gem<br>• Grass Gem<br>• Ice Gem<br>• Fighting Gem<br>• Poison Gem<br>• Ground Gem<br>• Flying Gem<br>• Psychic Gem<br>• Bug Gem<br>• Rock Gem<br>• Ghost Gem<br>• Dragon Gem<br>• Dark Gem<br>• Steel Gem<br>• Fairy Gem</p><p></p><p>Pricing:</p><p>Most Type Gems are priced at 45,000.</p><p><br></p><p>Dragon, Dark, Steel, and Fairy Gems are priced at 50,000.</p><p>━━━━━━━━━━━━━━━━━━━━</p><p><span class="ipsEmoji" title="">⚾</span> Poké Ball Price Adjustments</p><p></p><p>Poké Ball prices have also been readjusted across the shop.</p><p></p><p>Previously, a lot of specialty balls were grouped together at the same price, even when some were stronger, weaker, rarer, or more situational than others. This update gives the shop a cleaner progression and makes each purchase feel a little more intentional.</p><p><br></p><p>What changed:</p><p>• Basic Poké Balls and simple variants are now more affordable.<br>• Great Balls and Ultra Balls now have a more sensible price progression.<br>• Specialty balls such as Quick, Dusk, Timer, Repeat, Net, Dive, and Nest Balls are priced around their stronger conditional uses.<br>• Safari, Sport, Park, Luxury, Beast, Master, and Ancient Origin Balls remain premium purchases.<br>• Ancient ball variants have been adjusted to better match their modern equivalents.</p><p><br></p><p>━━━━━━━━━━━━━━━━━━━━</p><p><span class="ipsEmoji" title="">🛒</span> Why We Made This Change</p><p>The goal is to make the shop feel better for both newer and established players.</p><ul><li><p>Basic catching supplies should be easier to buy.</p></li><li><p>Stronger Poké Balls should still feel valuable.</p></li><li><p>Rare battle items should still feel rare.</p></li></ul><p></p><p>Overall, this should make the Cobblemon shop feel more balanced, less random, and more useful as players progress through Shadows of Aethro.</p><p>As always, prices may be adjusted again if needed once we see how everything feels in actual play.</p><p><br></p><p>Thanks for continuing to help us improve Shadows of Aethro!</p>]]></description><guid isPermaLink="false">88</guid><pubDate>Thu, 30 Apr 2026 17:45:59 +0000</pubDate></item><item><title>Aethro Online &#x2014; NPC AI Learning System</title><link>https://playaethro.online/news/17_aethro-online/aethro-online-npc-ai-learning-system-r87/</link><description><![CDATA[
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<p>Hey everyone,</p><p>Wanted to pull back the curtain on something we've been quietly building into the backend.</p><p>Every named NPC in the game now has a persistent memory of you. Not in a scripted "if player has flag X do Y" way — in a genuine learned-behavior way. Guards, innkeepers, merchants, scholars, bandits, ancient undead, a mercenary captain who still has principles, a witch who already knows you're coming. This is just the first pass. The world is young and the cast is going to grow considerably — but we wanted this system bedded in from the start, because it changes everything about how characters feel when you interact with them.</p><p></p><p><strong>What they actually remember:</strong></p><p>When you interact with an NPC — fight them, talk to them, flee from them, kill them — that gets recorded and persists across sessions. Their reputation of you sits on a scale, and it moves based on everything you do. Kill a guard? Every guard of that faction knows. Have a conversation with the innkeeper regularly, buy from her, stay out of trouble? She starts greeting you by name when you walk through the door.</p><p>But it goes deeper than a single number. They track your preferred weapon. Your fighting style. Whether you tend to run when things go badly. Your win rate over your last several encounters with that type. All of it feeds into how they behave next time you're in the same room.</p><hr><p><strong>What that looks like in practice:</strong></p><p>Walk into The Broken Wheel Inn after killing the innkeeper twice. He tenses the moment you enter — the room describes it before he says a word. Push the reputation far enough and he stops waiting. He calls it before you can sit down. Push it further and he attacks on sight, with a line that references exactly what you've done.</p><p>On the other end: the scholars in Kodaisdain are almost immediately warm because that's who they are. The Keeper of Hours at the top of her tower already seems to know your name. Captain Drevos sizes you up the moment you walk into his camp and makes a decision about you. Each character has a personality that shapes how the memory expresses itself.</p><hr><p><strong>Faction gossip:</strong></p><p>Kill a Palace Guard at the gatehouse with enough of a reputation behind you, and the Watchmen in the square already know. The rep doesn't transfer fully — it bleeds partially to nearby NPCs of the same faction — but it means you can't compartmentalize your history as cleanly as you might hope.</p><hr><p><strong>Adaptive fleeing:</strong></p><p>NPCs notice if you keep beating them. A road bandit you've killed several times develops a self-preservation instinct. The stone guardian in the ruins of Tulimsur does not — that's intentional — but the ones with any sense of survival start making smarter decisions about when to run.</p><p></p><p>This is the foundation. Patrol routes, NPC-to-NPC relationships, characters who know things about you before you've met them — it's all coming. We wanted the bones right before we built the rest of the skeleton.</p>]]></description><guid isPermaLink="false">87</guid><pubDate>Wed, 29 Apr 2026 17:43:08 +0000</pubDate></item><item><title>Update &#x2014; v3.4.26.2026</title><link>https://playaethro.online/news/16_shadows-of-aethro/update-v34262026-r86/</link><description><![CDATA[
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<p>Hello Aethro gremlins,</p><p>A new Shadows of Aethro update is here, and this one is a mix of new toys, quality-of-life improvements, worldgen updates, and one very important grave-related replacement because apparently “your items are safe” was making promises it could not keep. Rude.</p><h2><strong>Added</strong></h2><p><strong>Sign Plates</strong><br>More decorative sign options for builds, shops, towns, and “please stop touching my stuff” warnings.</p><p><strong>You’re in Grave Danger</strong><br>A new grave system has been added to help protect your items after death. This replaces the old death-item protection mod.</p><p></p><h2><strong>Updated</strong></h2><p>The following mods have been updated:</p><ul><li><p>Dungeons and Villages</p></li><li><p>WorldWeaverRemastered</p></li><li><p>Waystones</p></li><li><p>RCTAPI</p></li><li><p>Easy Mob Farm</p></li><li><p>Mega Showdown</p></li><li><p>CobbleFurnies</p></li><li><p>Better Nether</p></li><li><p>Better End</p></li><li><p>BCLib / related Better Nether &amp; Better End library files</p></li></ul><p>These updates should bring better stability, fixes, compatibility improvements, and updated content across world generation, structures, travel, farming, furniture, and adventure systems.</p><h2><strong>Removed</strong></h2><p><strong>Your Items Are Safe</strong><br>Removed because, well… they were not. We have replaced it with You’re in Grave Danger, which should be a more reliable death/grave system going forward.</p><h2><strong>Important Note</strong></h2><p>As always, please report any weirdness, crashes, missing items, broken graves, or suspiciously haunted nonsense so we can look into it.</p><p>Thank you for playing on Shadows of Aethro. Try not to die immediately.</p>]]></description><guid isPermaLink="false">86</guid><pubDate>Sun, 26 Apr 2026 16:40:01 +0000</pubDate></item><item><title>New Lore Drop: Humans of Aethro</title><link>https://playaethro.online/news/17_aethro-online/new-lore-drop-humans-of-aethro-r85/</link><description><![CDATA[
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<p>Hey everyone!</p><p>We’ve just pushed a major update to the <strong>PlayAethro</strong> world-building archives. We know many of you have been asking about the backstory of the human race—their motivations, their history, and their place in the current meta.</p><p>We’ve just launched the dedicated Human Lore page! We wanted to move beyond the "standard fantasy human" tropes and give our players something with real grit and depth.</p><p><strong>Check it out to see:</strong></p><ul><li><p>Detailed history of human migration.</p></li><li><p>Key lore-points that might hint at upcoming questlines.</p></li><li><p>Official artwork and world-building notes.</p></li></ul><p><strong>View the page here:</strong> <a rel="" href="https://playaethro.online/mmo/lore/humans/">https://playaethro.online/mmo/lore/humans/</a></p>]]></description><guid isPermaLink="false">85</guid><pubDate>Thu, 23 Apr 2026 00:15:38 +0000</pubDate></item><item><title>Update Log v3.4.16</title><link>https://playaethro.online/news/16_shadows-of-aethro/update-log-v3416-r84/</link><description><![CDATA[
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<p>Greetings, Travelers! The shadows are shifting and the world of Aethro is evolving. We’ve been hard at work under the hood to ensure your journey through the dimensions is smoother, fairer, and a bit more stylish.</p><hr><h3><span class="ipsEmoji" title="">🛡️</span> Gear &amp; Dimensions</h3><p>The cosmic energies of the <strong>BetterEnd</strong> and <strong>BetterNether</strong> have stabilized.</p><ul><li><p><strong>Armor Overhaul:</strong> We’ve applied essential fixes to <strong>Terminate</strong> and <strong>Thallium</strong> sets.</p></li><li><p><strong>Stats &amp; Style:</strong> Both the armor values and the visuals have been corrected. You’ll now look as tough as you actually are!</p></li></ul><h3><span class="ipsEmoji" title="">🏛️</span> Cobblebase &amp; Pokémon Fixes</h3><p>The heart of our world is getting some much-needed maintenance:</p><ul><li><p><strong>Deep Sea Cleaning:</strong> We’ve refined the <strong>Diving Job</strong> list. <strong>25 non-diving Pokémon</strong> that had no business being at the bottom of the ocean have been removed. <strong>168 species</strong> remain for your aquatic expeditions!</p></li><li><p><strong>Pasture Tether 2.0:</strong> Water-type Pokémon are finally free! The pasture system will no longer teleport them out of their natural habitat. They can now swim freely, and if they happen to end up on land, they’ll be placed directly back into nearby water.</p></li><li><p><strong>Admin/Producer Tools:</strong> Internal updates for producers to help keep the server running like a well-oiled machine.</p></li></ul><h3><span class="ipsEmoji" title="">🤝</span> The Recruiter’s Guild</h3><ul><li><p><strong>Friend Recruiter:</strong> Prof 5 has undergone a balance change. It will <strong>no longer summon Legendaries</strong> (we're currently cooking up a more balanced alternative for this).</p></li><li><p><strong>The Upside:</strong> To compensate, the rarity odds for other encounters have been significantly boosted!</p></li></ul><h3><span class="ipsEmoji" title="">🐛</span> Bug Squashing</h3><ul><li><p><strong>Producer Exploit:</strong> Fixed a cheeky exploit involving instant drops. Keep it fair, folks!</p></li><li><p><strong>Resource World:</strong> We’ve pushed a major update to the Resource World to address the recurring errors. It should be much more stable for your mining trips.</p></li><li><p><strong>MCA Reborn:</strong> Fixed translation errors—your neighbors should actually make sense now!</p></li></ul><hr><h3><span class="ipsEmoji" title="">📦</span> New Additions to the Realm</h3><p>We’ve added a few quality-of-life mods to help you navigate and organize your life in Aethro:</p><ul><li><p><span class="ipsEmoji" title="">✨</span> <strong>Style Chat:</strong> Prepping the world for our upcoming <strong>Tags System</strong>. Get ready to flex those titles!</p></li><li><p><span class="ipsEmoji" title="">🧭</span> <strong>Explorer’s Compass:</strong> Tired of wandering aimlessly? This will help you find specific biomes with ease.</p></li><li><p><span class="ipsEmoji" title="">📦</span> <strong>Simple Storage:</strong> A cleaner, more efficient way to manage your hoard of loot.</p></li><li><p><span class="ipsEmoji" title="">🤖</span> <strong>Easy NPC Update:</strong> Our NPC tools got a massive upgrade, making it much easier for us to build out the world's lore and quest-givers very soon.</p></li></ul><hr><p><em>Safe travels, and may your catches always be critical!</em></p>]]></description><guid isPermaLink="false">84</guid><pubDate>Fri, 17 Apr 2026 00:23:42 +0000</pubDate></item><item><title>Laying the Groundwork: New Aethro Online Portals are Live</title><link>https://playaethro.online/news/17_aethro-online/laying-the-groundwork-new-aethro-online-portals-are-live-r83/</link><description><![CDATA[
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<p>We’re getting closer to bringing <strong>Aethro Online</strong> to life. While the game itself isn't ready for login just yet, we are officially opening up the two main pillars of the project so you can see what we’re building.</p><p>Since Aethro is a non-graphical, text-based experience, the foundation of the game relies entirely on its systems and its story. These new pages are here to give you a look under the hood.</p><p></p><h3><span class="ipsEmoji" title="">🗺️</span> The Aethro Online Index</h3><p>The <a rel="" href="https://playaethro.online/mmo/index/"><strong>MMO Index</strong></a> is the structural home for the project. Instead of a "how-to," think of this as the framework. It outlines the scope of the game and the systems we’re implementing. As we get closer to launch, this will evolve into the central hub for everything related to the game's mechanics and technical structure.</p><p></p><h3><span class="ipsEmoji" title="">📜</span> The Lore Index</h3><p>A world without graphics needs a massive amount of narrative weight to feel real. The <a rel="" href="https://playaethro.online/mmo/lore/index/"><strong>Lore Index</strong></a> is where that happens. We’ve started cataloging the history, the world-building, and the myths that will drive your roleplay once we go live. If you want to get a head start on the setting or start thinking about character backgrounds, this is your starting point.</p><p></p><h3>What’s Next?</h3><p>Opening these portals is a huge step in our development roadmap. It gives us a centralized place to store all the information that makes Aethro Online unique. We’ll be updating these pages constantly as we move through the final phases of pre-launch.</p><p><strong>Explore the progress here:</strong></p><ul><li><p><strong>System Framework:</strong> <a rel="" href="https://playaethro.online/mmo/index/">playaethro.online/mmo/index/</a></p></li><li><p><strong>World History &amp; Lore:</strong> <a rel="" href="https://playaethro.online/mmo/lore/index/">playaethro.online/mmo/lore/index/</a></p></li></ul><p>Stay tuned for more updates as we get closer to the official launch!</p>]]></description><guid isPermaLink="false">83</guid><pubDate>Thu, 16 Apr 2026 19:06:18 +0000</pubDate></item><item><title>Update 3.4.14.2026</title><link>https://playaethro.online/news/16_shadows-of-aethro/update-34142026-r82/</link><description><![CDATA[
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<p>We have done some updates to the Shadows of Aethro server today -</p><p></p><ul><li><p>Pokeballs have had a small price decrease in the Cobble Shop</p></li><li><p>Mobs have had their strength reduced.</p></li><li><p>Added Quick Paths! You can now crouch and right click on a grass block to start, and right click on the last grass block to finish it.</p></li><li><p>A rotating daily shop has been added to the system. We will be adding this to the world shop soon.</p></li><li><p>Cobblebase has had some updates - When you have a Prof level 5 there is a chance every 30 minutes a legendary pokemon will spawn!</p></li></ul><p></p><p>We will be continuing to update the server as we go forward!</p>]]></description><guid isPermaLink="false">82</guid><pubDate>Wed, 15 Apr 2026 03:14:00 +0000</pubDate></item><item><title>Welcome to the Chronicles of Kalismor</title><link>https://playaethro.online/news/17_aethro-online/welcome-to-the-chronicles-of-kalismor-r81/</link><description><![CDATA[
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<p>It is with a profound sense of humility and renewed purpose that I share a project twenty years in the making: <strong>Aethro Online - Chronicles of Kalismor.</strong></p><p>For over two decades, I have carried a vision of a dark, immersive world fueled by the mystery of mana stones and the heavy toll of geopolitical war. This is more than just a game; it is a living narrative where cities and villages are under constant threat, and the story is propelled by real-time events orchestrated by dedicated Game Masters.</p><p>The most vital element of this journey, however, is <strong>you</strong>.</p><p>In <em>Chronicles of Kalismor</em>, the developers do not dictate the ending. We are building a stage where the players’ choices drive the evolution of the world. It is a rare experience in the modern gaming landscape to see a world truly change based on the actions of its community, and I am honored to finally bring that level of agency back to the genre.</p><p>The road to this moment has not been easy. While earlier attempts at both 2D and 3D versions of this world were waylaid by life’s unexpected challenges and family responsibilities, those years of reflection have only strengthened my resolve. The setbacks of the last eight years have shaped me, and I am deeply grateful to finally have the time and opportunity to see this vision through.</p><p></p><h3><strong>The Journey Begins</strong></h3><p>The story of Kalismor officially begins today. In the coming weeks, I will be releasing the foundational lore and the dark histories that define this realm.</p><p>I am also looking for passionate volunteers—visionaries and storytellers who want to help enrich this world and facilitate the events that will engage our community. If you have ever wanted to help craft a story that truly breathes, I would be humbled to have you by my side.</p><p>Thank you for your patience and for being part of this long-awaited milestone. I look forward to seeing how you will change the world of Kalismor forever.</p>]]></description><guid isPermaLink="false">81</guid><pubDate>Tue, 14 Apr 2026 05:08:36 +0000</pubDate></item><item><title>Shadows of Aethro - What's coming in the following week</title><link>https://playaethro.online/news/16_shadows-of-aethro/shadows-of-aethro-whats-coming-in-the-following-week-r80/</link><description><![CDATA[
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<p>Hey folks—sorry for the silence lately. I had to go "dark" to handle some family matters and finish out my day job. Now that things have stabilized, I’m back in action.</p><p>I've been busy moving the website over to support my 24-year passion project (the online game), but don't worry—the SoA modpack isn't being changed to "fit" the new game. However, it <strong>is</strong> getting a massive face-lift this weekend.</p><p><strong>What’s happening Sunday:</strong> This is a major update. We’re looking at updates to <strong>almost 26 different mods.</strong> </p><p></p><ul><li><p> <strong>Resource World:</strong> The "holy grail" fix is finally here. It’ll finally work the way I intended.</p></li><li><p><strong>Engine Room:</strong> I'm implementing a multi-core system to keep memory usage low and exploration smooth.</p></li><li><p><strong>The List:</strong> With ~26 mods changing, the update list is going to be a long one.</p></li></ul><p></p><p>I’ll see you all Sunday with the full notes. Thanks for sticking by me!</p>]]></description><guid isPermaLink="false">80</guid><pubDate>Wed, 08 Apr 2026 15:38:48 +0000</pubDate></item></channel></rss>
