Playable Races
Choose from eight playable races, each with its own history, strengths, starting skills, and place in the world.

Human
Adaptable and ambitious, humans are the most widespread people of Kalismor.
Humans have no single homeland. They are found from the militaristic streets of Kalis to the philosopher courts of Kodaisdain, enduring by learning to master many paths.
- STR
- 0
- DEX
- 0
- CON
- 0
- INT
- 0
- WIS
- 0
- CHA
- +2
Starting racial skills
- Trading level 3
- Recall level 1

Elf
Graceful and long-lived, elves are attuned to the natural world and the subtle currents of magic.
Elves remember the age before the First Great War. Their histories speak of a time when magic flowed freely and the Mana Seed was not yet feared.
- STR
- -1
- DEX
- +3
- CON
- -1
- INT
- +2
- WIS
- +1
- CHA
- 0
Starting racial skills
- Archery level 5
- Herbology level 3
- Woodland Hide level 2

Dwarf
Stocky, resilient, and fiercely proud of their craft, dwarves are master artisans and tenacious fighters.
Dwarven clans predate the current age of kingdoms. Their old underground roads mostly collapsed during the First Great War, leaving a culture of rebuild, reclaim, endure.
- STR
- +2
- DEX
- -1
- CON
- +3
- INT
- 0
- WIS
- +1
- CHA
- -1
Starting racial skills
- Mining level 5
- Blacksmithing level 5
- Armorsmithing level 3

Draconid
Descendants of an ancient draconic lineage, Draconids carry the blood — and the fire — of dragons.
Their myths claim they were fashioned by a great dragon. In Kalis, some are pressed into service as enforcers, a role some accept and many despise.
- STR
- +3
- DEX
- -1
- CON
- +2
- INT
- 0
- WIS
- -1
- CHA
- -1
Starting racial skills
- Dragonbreath level 1
- Intimidation level 5
- Resistance level 1

Avian
Winged folk of the high reaches, Avians are scouts, messengers, and merchants of the sky roads.
Avians dwell in eyrie-cities built into cliffsides and mountaintops. They were largely uninvolved in the First Great War and are exceptional navigators.
- STR
- -1
- DEX
- +3
- CON
- -1
- INT
- +1
- WIS
- 0
- CHA
- +1
Starting racial skills
- Winged Flight level 1
- Navigation level 5
- Searching level 3

Orc
Brutish and battle-hardened, orcs are survivors forged by centuries of war and hardship.
Orcs were among the first peoples to feel the full wrath of the First Great War. Some clans have integrated into human cities; most have not.
- STR
- +4
- DEX
- -1
- CON
- +3
- INT
- -2
- WIS
- -1
- CHA
- -2
Starting racial skills
- Berzerk level 3
- Endurance level 3
- Shrug Off level 1

Halfling
Small, quick-fingered, and habitually underestimated — which suits them perfectly.
Halfling communities form dense networks of favors and information that stretch across city-states. They know things, and they remember more.
- STR
- -2
- DEX
- +4
- CON
- 0
- INT
- +1
- WIS
- +1
- CHA
- +2
Starting racial skills
- Hiding level 5
- Stealing level 3
- Haggle level 3

Undead
Once mortal, now something else. Unliving, yet still walking — for purposes they may not fully understand.
Since the First Great War, pockets of wild necromantic magic persist. Some who die near these fissures simply do not stay dead.
- STR
- +1
- DEX
- 0
- CON
- 0
- INT
- +1
- WIS
- -1
- CHA
- -3
Starting racial skills
- Control Undead level 1
- Resistance level 3
