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Paul

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  1. Here comes today’s magnificently unhinged patch notes, now with extra sparkle courtesy of our freshly updated Drops Mod: Easy Mob Farm Cleaned up some memory leaks and resource trickles. It now behaves less like a toddler with a juice box. Hearlds Recipes fixed and colors refreshed. Heraldic glow-up complete. Create: The Factory Must Grow A renegade tag ignored the Factory Growth Mandate. It has been reassigned to mandatory labor. Structurize A handful of tiny, crunchy bugs squashed. Buildings are 4% sassier and 12% less broken. MineColonies – the villagers filed a novella-length complaint list, so here’s the summary: • Builders continue their architectural rampage: more blueprints, more improvements, fewer crimes against geometry. • Town Scribes simplified permissions. Mark someone “hostile” to have guards whack them; mark someone “manager” to let them hear colony gossip and load chunks. • Guards now pay more attention to enemies, even when they’re “not looking.” • Raiders realized attacking dead things is pointless. Enlightenment achieved. • Massive food rebalance—citizens eat less like ravenous void demons. • Colony signs now require a level 1+ gatehouse. Bureaucracy thrives. • MineColonies crops can be right-click harvested with a hoe. Farming efficiency unlocked. • Citizens now sit on actual chairs instead of hover-meditating above them. • Smelting workers no longer get spiritually trapped by leftover furnace goo. • Restaurant waiters will still work even while hungry. Late-stage capitalism speedrun. • Builders accept farmland as solid ground again. Physics restored. Byzantine Style A few historically inaccurate bugs were exiled. Create: Framed Cardboard blocks received therapy and now behave properly. Better Combat Fixed weapon attributes that mysteriously had zero attack power. Turns out “no damage” is not a combat strategy. Aethro Events A brand-new event arrives to disrupt your day, and Santa has returned from the multiverse to resume his reign of festive mayhem. NMPC Removed because we actually use CurseForge like civilized modders. Drops Mod The shiny new Aethro Drops patch is LIVE! Fresh code, cleaner behavior, better loot logic, and far fewer existential crises inside your item tables. Yes, this is the same one we just rebuilt—flexing it proudly. The universe expands, the mods update, and somewhere out there a colonist is thrilled to finally sit on a chair like a normal person.
  2. Spur drops added. You can now earn the most pathetic currency in existence by bonking mobs or smashing blocks. Farms do not count because that would be cheating and the universe says no. Events system updated. Rampaging Santa has arrived. He is jolly. He is unstoppable. He wants milk, cookies, and maybe your kneecaps. TooManyRecipeViewers updated so it stops lying to you. The BumbleZone updated. Bees fixed their bugs. Yes that sentence is cursed. Amendments updated. Probably important. Probably legal. Who knows. MineColonies updated. Your villagers will continue to ignore you but with more efficiency. FTB Quests updated. The book yells at you slightly less. Create: Hypertubes updated. Now with more whoosh. Stylecolonies updated so your colonies can continue to serve looks. Create: Framed updated. Boxes but fancy. Lootr updated. Trying to fix the chests that refuse to convert like stubborn little cryptids. Sophisticated Storage updated. Time to hoard with style. Create: Escalated updated. Everything escalates. Always.
  3. Title: “We Touched Literally Everything Again” Guess what got updated? Everything. Again. Your modpack is now held together with duct tape, dreams, and version numbers that look like IP addresses. 🆕 Brand New Chaos🚄 Create: Hyper Tunnels Fast travel but make it stupid fun. Build hyper tunnels and yeet yourself across the world at speeds that should probably be illegal. Perfect for: Fleeing creepers Getting to your friend’s base in 0.3 brain cells Regretting not putting a wall at the end of the tunnel 🔧 Updated Mods (They Still Exist, Just Less Broken)These are updates, not new shiny toys. We just made the existing ones (hopefully) work better: 📘 FTB Quests Your quest book got a tune up. Fewer bugs, more “do your chores, adventurer.” 🏙 MineColonies Colonists received… “adjustments.” Maybe smarter. Maybe dumber. Definitely more dramatic. 💧 AllTheLeaks Patched, tweaked, and re-stabilized so your world doesn’t cry itself to sleep. 🏺 Byzantine Styles Your builds can still look like royalty. Just slightly more optimized royalty. 🏭 The Factory Must Grow Performance and behavior tweaks so your industrial hellscape runs smoother while your TPS cries softer. 🎒 Sophisticated Core / Backpacks / Storage / Create Integration Inventory and storage systems updated so your loot hoarding habit has fewer technical breakdowns. 🔪 Create: Slice and Dice Your auto-farm murder machine mod got some love. More slices, fewer crashes. 📦 Sophisticated Storage More stable boxes for your emotional damage and 9,000 cobblestone. 💭 QuarkPonders Ponder scenes and QoL bits updated so you can stare at gears spinning and question reality in higher quality. 🌍 Oh The Biomes We’ve Gone Biome adjustments so your worldgen looks better and breaks less. ✅ What You Should DoUpdate your pack to 3.2.11.18.2025 Log in Build a cursed Hyper Tunnel Launch yourself across the server and question physics Shadows of Aethro stays scuffed, but in a slightly more polished way.
  4. Simple and small update today! A brand new Resource World has been added to the game! To enter, build a portal frame from gold blocks (4x5) and light it just like a Nether portal. Step through — and good luck! Keep in mind: Resource World is a temporary world that resets multiple times a month. Do not build your home here — it’s meant purely for gathering materials. Staff will not replace any lost items from this world.
  5. The holidays have officially invaded Shadows of Aethro! We’ve added 🎄 Christmas Trees (for all your chaotic decorating needs) and 🦃 Turkeys (for… reasons). Go ahead, chase one. See what happens. 👀 Minor updates all around — except Create, because Create is still throwing a tantrum and refusing to cooperate. ✨ What got updated while the elves weren’t looking: 🧱 All the Leaks 🏛️ Byzantine Styles 🥒 Cucumber Library (fresh pickles, now with more crunch) 🧍 Customizable Player Models 🎀 Domum Ornamentum 🧺 Inventory Sorter (your messy chests are still judging you) 📜 Jauml 🏗️ MineColonies 🌙 Moonlight Lib 🌳 Oh The Biomes We’ve Gone 🏘️ Small Colonies (MineColonies Addon) 🐝 Bumblezone 🌲 Twilight Forest 🎅 It’s beginning to look a lot like chaos… 🎮 Download the mod at https://l.aethro.net/forge-pack
  6. After your death if you have a lot of playtime rewards, it will reset all of them acting like you can reclaim them when you can't.
  7. The devs have been busy poking at things they probably shouldn’t, and somehow it worked. ⚔️ War N Taxes v3.26 Raid History got a glow-up — it now actually remembers who bonked who! Also patched the Tax GUI so you can see how broke you are in style, and fixed the WebAPI so it stops screaming internally. 🔧 Other Mods Got a Spa Day Too: Applied Energistics 2 (less crashy, more flashy) Byzantine Styles (ancient bling) MineColonies Compatibility Addon (because teamwork makes the lag work) Cyclops Core (blinking more efficiently) GuideME (now slightly less confusing) MineColonies (your colonists are still idiots, but shinier ones) Sophisticated Storage (Marie Kondo approved) Tweaks Addon for MineColonies (tweaked the tweaks) 💾 Client update required! Go update before your colony stages a tax revolt.
  8. Time for another round of chaos and questionable coding decisions! 🧩 New Mods AddedCrafting Tweaks Adds buttons to rotate, clear, and balance your crafting grids. Perfect for lazy crafters who call it “efficiency.” Emojiful Chat now supports actual emojis. Yes, you can cry-laugh at your colony burning down. 😂🔥 🔧 Updated Mods Mob Loot Bags Completely recoded from the ground up. This should fix the warden issue. Should. If one still spawns, consider it an unscheduled boss fight. MineColonies More stability. Fewer colonists mining straight into the void. The Bumblezone Bee paradise got a solid tune-up. Buzz responsibly. Sophisticated Storage & Backpacks Now with fewer storage tantrums and smoother syncing. Applied Energistics 2 Minor stability fixes for your network. Gravestones Improved compatibility and cleaner death markers for your oops moments. Oh The Trees You’ll Grow Trees are slightly less cursed now. Slightly. Supplementaries A bit more supplementary than before. All The Leaks Plugged. Maybe. Moonlight Lib Updated because everything else would riot if we didn’t. ⚠️ Client Update RequiredMake sure to update your modpack before joining. If you don’t, expect spontaneous combustion and judgmental colonists. Final WordsBuzz on, build on, and for the love of bees — stop spawning wardens.
  9. Since this is just server side it has been added for next reboot.
  10. Besides basic raids, new War raids will be introduced this weekend.
  11. Polymorph was added on Sat Oct 11th.
  12. Fix was implemented. As well as charging people cogs correctly instead of emeralds
  13. Currently adjusting a few options in this mod.
  14. 🎉 BIG UPDATE DAY on Shadows of Aethro! 🎉 Alright folks, buckle up — the update train has arrived and it’s loaded with chaos, fixes, and a few broken dreams. Here’s what’s new: 🧙‍♂️ JEI → EMI Swap! JEI has been replaced with EMI because EMI’s lighter, faster, and doesn’t scream when it loads. If you really miss JEI, fine. Go reinstall it yourself. 💧 AlltheLeaks Got its act together — fewer crashes, fewer memory leaks. Basically, it’s now less of a fire hazard. 📜 Amendments, Balm, BlockUI, Chat Heads, Connectivity All updated and shiny. No major drama, just code magic. 🪨 Every Compat (Gems, Stone, Wood) Yeeted. Gone. Banished. Why? Because they made new players wait 10–15 minutes to load in. Quark already does the same stuff but better, so goodbye lag bricks. ⚔️ War & Taxes Raids now actually steal your taxes. Yep. Welcome to government-approved robbery. 🎒 Sophisticated Backpacks (and friends) Core, Storage, and Create Integration — all updated. Time to pack smarter, not harder. 🏰 MineColonies + Supplementaries Tweaks Big colony love here: Guards actually update their banners now (fashion matters). Gatehouse lets non-officers teleport too — for a small price, of course. Teleports land in the middle of the gatehouse instead of “somewhere nearby.” Archers learned gravity is real and will stop swan-diving off towers. 🧩 And a bunch of other little tweaks You know the drill — smoother, faster, less laggy, more Aethro-y. Get those clients updated, get in game, and prepare for whatever cursed behavior comes next. #ShadowsOfAethro #UpdateDay #SendHelp
  15. Filed by the Chaotic Conductor and the very tired Rail Mages ⏱ Stop Times UpdatedThe Westbound line (Spawn → Eldermire) now lingers 10 seconds at each station, giving players just enough time to panic about forgotten tickets. At Spawn, the train waits a full 60 seconds for sleepy heroes to crawl out of bed and still catch it. 🚧 Eldermire BarricadesThe Train Shop has closed its doors. Eldermire officials are stacking barricades of questionable design and shouting about “outsiders with too many potatoes.” If you’re holding potatoes, try not to look guilty. ⚙️ Ongoing TinkeringOur engineers are still experimenting with train type, size, and possibly a version that scolds you in twelve languages if you jump on the roof. Further adjustments are coming. 💡 Traveler’s Wisdom The train lives. The borders tighten. Chaos continues. Ride wisely, keep your tickets dry, and never trust a gremlin offering “express upgrades.”

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